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Which is why the most likely outcome is for Cupertino to toss the occasional bone, in the form of Garage Band and/or Logic Pro X for IOS, but otherwise ignore both of the above paths, in favour of selling iPhones. The second solution moves the problem on to someone else, could be lucrative, is very good news for music making and other creative pursuits that involve IOS, but also risks people abandoning Apple hardware. The first solution keeps things inside Apple’s ringed fence, but requires will, commitment and vision that all seem to be entirely lacking with Apple under the control of Mr Cook: a clever and highly competent businessman, with about as much innovative talent as a bag of spuds. Effectively an IOS Coherence Mode, whereby IOS apps can run side by side with desktop apps, and fully interact with them.
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Or, Apple licenses a third party, most likely Parallels, to make and maintain an IOS emulation that will work on Mac and PC desktop/ laptop hardware.
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So that would be a minimum 512 ssd hd, minimum 8gb RAM, full connectivity via ports including an SD card slot. ISTM, that there are two paths you can go by, but in the long run, there’s still time to change the road you’re on.no, wait a minute, that was Led Zep.Įither, Apple hires someone - and there must be someone, somewhere in the world - who has vision, and expands the hardware running IOS to a level where it can truly compete with the desktop. Often it take me weeks and months to really know what works best for me. It´s hard to recommend a thing because we are all like to create music in another way and workflow, on other places and like other ergonomics. We will see a whole new generation of young people with problems in their backsĮven holding my iPhone often in a maybe unnatural way while it´s charging and my 3 meter headphones cable is hanging in, it is not a joy to use after 10 minutes. This works but a notebook is much more comfortable here.Įven smartphones kills people necks today because they starring down to it the whole day. A 12.9" would be too big to hold over my head for long time and so i had to use it on the table or laying on my legs too. I´m a big and strong guy normally but i had trouble to hold my iPad Air for long time and it hurts my shoulder and arms (beeing already stroked from work) and i have to lay it down while i can put a notebook on my legs and use the trackpad for hours. It's not about the better device, but the one that's most convenient in a given context.
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If a desktop software has a smart mouse control implemented, you can handle it for hours - impossible on a(ny) tablet. your (say) one pound hand at the end of a 2 foot lever (shoulder/arm) is a serious weight to be controlled - opposed to have it rested on the table and shifting the mouse for a couple of inches in any direction. The tablet paradigm works great on spontaneous actions with it's intuitive and direct response.īut not so well on sustained efforts. There are plenty of fantastic synths on iOS, even some that originated on PC and Mac, and others that are on par with PC and Mac stuff, or actually started on iOS then moved to those other said: (SP might be something to revisit next time you’re in the market for a laptop)īitwig, like most PC and Mac DAWs easily outstrips iOS DAWs in terms of power, features, and access to top plugins, but iPad offers such a broad range of special, small, fast tools, which are easily powerful enough to satisfy while also being easy to learn and use. I got the SP to replace my destroyed laptop, when Bitwig touch had just gone live so I went for the second touch platform. If you already have a laptop you like and an iPad, I’d say you’re probably good to go as is. I’ve got SP3, and use Bitwig, MultitrackStudio (MTS), and FL, on it, all of which are set up nicely for touch, and there’s a few iOS/multi platform apps (other than MTS which is iOS, PC and Mac) which are fun on the SP: Sunvox, Caustic, Pixitracker, Mazetools Soniface, even Nanostudio.
